Closed Zbyss closed 2 years ago
It also makes sense now to include as much as possible omp tweaks into the main repo (into this PR as well or in the next), namely from this branch.
As for special changes, I only recommend keep "lagcompmode" console variable as in samp because it still works in omp as legacy, just change GetServerVarAsInt
to GetConsoleVarAsInt
when calling that.
Other corrections should work on both versions even being changed in favor of the omp server.
Just checking this is confirmed working on both sa-mp and open.mp right? Like all the general scenarios have been tested to make sure values are the same between them, etc?
The current build of omp server (bt5) blocks any 0.0 damage in OnPlayerGive/TakeDamage (reported here), but there's a response already that this will be fixed in the next released build. Any other behaviour differences weren't found by me at the moment. Perhaps @Zbyss could find something during these days of testing?
I haven't come across any behaviour differences during the testing phase and I haven't heard any complaints from server(s) using this version, so I assume it's fine.
I see you are still pushing fixes, I'll give you a few more days then if you are ready, I'll merge.
This PR adds support for Pawn.RakNet as an alternative to SKY plugin.
It allows using weapon-config on open.mp server, before an official SKY port release.
Huge thanks to @NexiusTailer for help in preparing this version.