Closed NexiusTailer closed 1 year ago
I have been using this for sometime on my server now, and everything seems fine for me.
I.e. you get displayed your health lost (which indicated in brackets), not a health of the person who gave you damage, right?
UPD: could you also check any diff if this piece of code:
format(
buf,
sizeof(buf),
"%s%s - %s -%.2f (%.2f)~n~",
buf,
s_DamageFeedHitsTaken[playerid][i][e_Name],
weapon,
s_DamageFeedHitsTaken[playerid][i][e_Amount] + 0.009,
s_PlayerHealth[s_DamageFeedHitsGiven[playerid][i][e_Issuer]] // <-
);
will be changed to this?
format(
buf,
sizeof(buf),
"%s%s - %s -%.2f (%.2f)~n~",
buf,
s_DamageFeedHitsTaken[playerid][i][e_Name],
weapon,
s_DamageFeedHitsTaken[playerid][i][e_Amount] + 0.009,
s_PlayerHealth[s_DamageFeedHitsTaken[playerid][i][e_Issuer]] // <-
);
Unfortunately I still don't have enough time to finally check it myself in-game :(
Actually it doesn't change at all https://sharex.justmichael.xyz/KiqU4/zUYITUYo17.png
the health in the brackets is always 200.0 for me, despite being under 100 hp. (My server allows up to 200.0 hp in total)
nvm, it was just a small spectate issue, the health is of the offending player, so it's wrong still.
@NexiusTailer I'll try that code out and see what happens tomorrow.
So, does it need to be changed finally? I assume it is, but just to be sure it really shows relevant player's health after changing s_DamageFeedHitsGiven
to s_DamageFeedHitsTaken
in all tests.
I think both will work, but in both places you used the playerid even for HitsGiven, which is where I expect you got the wrong information. Instead would it have not made sense to use the attacking playerid for s_DamageFeedHitsGiven
?
It's possible I misread what you put, so feel free to correct me.
So, yeah, I used playerid in HasGiven because this is how it's done now here: https://github.com/oscar-broman/samp-weapon-config/blob/master/weapon-config.inc#L5601
If both will work (using issuerid for HasGive variable or playerid for HasTake), then good, but I think it was just a typo mistake initially, somewhere in those PRs, and the author was probably meant exactly s_DamageFeedHitsTaken[playerid][i][e_Issuer]
as he used this array data all around in this condition.
I should've tested it first before any assumptions as looks like this is my mistake though. Tested it with and without the Given
-> Taken
correction I made sure the current version works correctly with both given and taken damage names displayed, while replacing s_DamageFeedHitsGiven
with Taken
variable name here, messages about the taken damage sending wrong health of another player :/
Can be closed then, sorry for false find.
Recently I noticed that
s_DamageFeedHitsGiven
is used to get the issuerid's health inside damage feed taken message:https://github.com/oscar-broman/samp-weapon-config/blob/7d41f6945d3bd5d9997f554f7a954ea79766aae0/weapon-config.inc#L5601
Seems like it was confused with![image](https://user-images.githubusercontent.com/13169094/195635067-c6257f72-669d-40c4-9174-138334a467ec.png)
s_DamageFeedHitsTaken
array which is used everywhere else inside this condition except this single place:I need someone who have time now to test it and confirm that when you got some damage from the other player, your damage feed tells you wrong health amount in (brackets). If this is really a mistake, I'll change this to
s_DamageFeedHitsTaken
if it's needed.