Open Bt6K opened 1 month ago
Without any debug logs to show what is happening we can only guess, and unfortunately we can't really modify code based on a guess with no way to verify what is happening.
We are mostly interested in what parts of the logic are being missed/bypassed when this happens, as this would tell us all we need to know.
https://www.youtube.com/watch?v=uoHjbNdfScw
The server runs the most recent weapon-config commit, along with the most recent version of Nex-AC and Open.MP server.
However, players using rapidfire continues to be a big problem, which results in a mass exodus of players. Most people can put up with someone flying around the map with cheats, but rapidfire is hard to tolerate for even the most patient of players.
I can't help but wonder if there's some room for improvement in weapon-config's shooting rate too fast and/or hit rate too fast logic, to help better deal with these situations. In the YouTube video above, we see two instances of a Desert Eagle being used to annihilate a player twice with what is clearly a rate of fire much faster than what the weapon should be capable of.
Any help would be greatly appreciated.