oscar-broman / samp-weapon-config

A more consistent and responsive damage system with many new features
Apache License 2.0
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Rapidfire #314

Open Bt6K opened 1 month ago

Bt6K commented 1 month ago

https://www.youtube.com/watch?v=uoHjbNdfScw

The server runs the most recent weapon-config commit, along with the most recent version of Nex-AC and Open.MP server.

However, players using rapidfire continues to be a big problem, which results in a mass exodus of players. Most people can put up with someone flying around the map with cheats, but rapidfire is hard to tolerate for even the most patient of players.

I can't help but wonder if there's some room for improvement in weapon-config's shooting rate too fast and/or hit rate too fast logic, to help better deal with these situations. In the YouTube video above, we see two instances of a Desert Eagle being used to annihilate a player twice with what is clearly a rate of fire much faster than what the weapon should be capable of.

Any help would be greatly appreciated.

ADRFranklin commented 1 month ago

Without any debug logs to show what is happening we can only guess, and unfortunately we can't really modify code based on a guess with no way to verify what is happening.

We are mostly interested in what parts of the logic are being missed/bypassed when this happens, as this would tell us all we need to know.