I'm using the code from your previous version, but I can't see any changes to the main function of using layers to split the view.
On Oculus Browser this results in a split UI, i.e. the laser pointer and any other elements in scene that aren't the video.. so you get double vision when this happens.
I thought there might be a way of putting all other elements on another layer while viewing 3D video but can't seem to make that work with Aframe.
The only other solution is turning all othe bits off while viewing 3D video.. but this isn't ideal.
Hi,
I'm using the code from your previous version, but I can't see any changes to the main function of using layers to split the view.
On Oculus Browser this results in a split UI, i.e. the laser pointer and any other elements in scene that aren't the video.. so you get double vision when this happens.
I thought there might be a way of putting all other elements on another layer while viewing 3D video but can't seem to make that work with Aframe.
The only other solution is turning all othe bits off while viewing 3D video.. but this isn't ideal.
Have you come across a solution for this?