oscarsweatman2 / NO-Asteroids

Nick and Oscar attempt to make a game like Asteroids within 2 weeks.
2 stars 0 forks source link

Player - Upgrades / Levels #27

Open oscarsweatman2 opened 10 years ago

oscarsweatman2 commented 10 years ago

An experience/kills based system that improves the player over time.

Something like: Level 1 - 0 kills - normal speed, fire rate, collision volume Level 2 - 10 kills - faster ship Level 3 - 25 kills - faster fire rate Level 4 - 50 kills - faster ship and faster fire rate Level 5 - 80 kills - smaller collision volume (from 20 pixel width to 15 pixel width) Level 10 - 1000 kills - fastest ship, fastest fire rate, 1 pixel width collision volume

Display a vibrant "LEVEL X" when you level up

Display current level on screen or maybe change your ship slightly

Something to just push the game to it's limits so the player can keep up with any insane difficulty the game progresses into.