Open qoala opened 3 years ago
just open up a pull request with your new features and I'll merge them. at least that's the open source way to do it. if you want to release your own mod i don't care, but the best way to get your features in front of users is to contribute them back to the parent mod
Wasn't sure if you were interested in keeping the Steam Workshop mod updated. As far as I know, Steam Workshop doesn't have any concept of a maintainer role or transferable ownership. If you're not interested in doing so, then perhaps I'm asking for permission to reupload your work as a new entry on Steam once my changes are merged here.
I'd be happy to contribute them as a PR here. Still need to clean them up from the prototyping stage.
i can poke around and see if I can give you release permissions. or you can just send me a bundle to upload when you're ready, that's fine too. the only thing I can't remember is how to actually package up the mod for release
Sounds good.
I'd ended up writing my own Makefile (https://github.com/qoala/InvisibleInc-BattleRoyale/blob/master/Makefile) for some of my own mods that generates a gitignored out/
folder suitable for the mod uploader. I wasn't familiar with how to teach autoconf or similar tools about completely new dependencies (where the kwad builder is just distributed as a zip file and I haven't added it to my $PATH
), so I opted for a separate makeconfig.mk
file that can be filled in from the example template.
If you want, bringing that over could be the first PR.
fine by me!
On Wed, Sep 8, 2021 at 10:35 AM qoala @.***> wrote:
Sounds good.
I'd ended up writing my own Makefile ( https://github.com/qoala/InvisibleInc-BattleRoyale/blob/master/Makefile) for some of my own mods that generates a gitignored out/ folder suitable for the mod uploader. I wasn't familiar with how to teach autoconf or similar tools about completely new dependencies (where the kwad builder is just distributed as a zip file and I haven't added it to my $PATH), so I opted for a separate makeconfig.mk file that can be filled in from the example template.
If you want, bringing that over could be the first PR.
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Given the delays, combined with the Steam Workshop failing to provide such a basic feature as "grant other users permission to update a mod" (so it was always either "you update the mod whenever I make changes" or "I upload a new mod"), I've re-uploaded the mod at https://steamcommunity.com/sharedfiles/filedetails/?id=2660875942
Hi would you be okay with this mod being forked and uploaded as a new entry on the Steam Workshop? (I saw your response on the pull request last year)
I've been able to replace Need A Dollar with modifications to the "steal" UI action, allowing it to also be used if it would reveal negative information (alarm 3+ guard or scientist is carrying nothing; a non-expertly searched guard has no more items, but is approached by an anarchy 5 agent) with a "no loot" popup instead of the inventory panel if so~. Also some completely new improvements (so far, implementing: player pathfinding prefers unnoticed/unwatched tiles given the same distance).
If so, the new mod would include most of your assets and code, with attribution in the Workshop page and github repo. If not, I can release my changes as a separate mod and leave it to users to disable Need a Dollar.