Open msoric opened 10 years ago
(EDIT:On other servers not naming which) on all servers the raid-wide buff grants 20% haste to the death knight himself too, sources that can confirm this being the properly working mechanic - tankspot.com and elitistjerks.com ... so there's no more doubt about this! Please fix ! :)
still in testing phase after 14 days, it's incredibly easy to test this as it only requires creating a new dk char and speccing into the talent while looking at the character panel in weapon speed.. my guess is 1 minute time for the whole thing :)
I marked it as testing because it will require testing not that it's already in testing phase ><
the buff does not affect the buff giver.. it's a fact, an axiom.. also a bunch of other players confirmed it on disp. board :)
bumping it out of oblivion
bubble353 :
The Improved Icy taloons from Frost deathknight talent tree only grant the extra 5% haste , the 20% aura doesnt grant any attack speed. NOTE : The Procing Icy talons do stack with the passive ones. http://wotlk.openwow.com/spell=55610 Print screen here to prove http://oi58.tinypic.com/2vl62rq.jpg NO ADDONS WERE USED CLEAN BLIZZ UI!
We talked a bit and what is broken: Improved Icy Talons passive buff doesn't give an 20% haste to the caster( DK,itself )
TrinityCore/TrinityCore/issues/293 You can maybe use the Hackfix by tobmaps:
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5328,6 +5328,10 @@ void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const * aurApp, uint8 mo
Unit * target = aurApp->GetTarget();
+ // Dirty hack to fix Improved Icy Talons
+ if (GetId() == 55610 && GetCasterGUID() == target->GetGUID())
+ return;
+
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
}
The talent "Icy Talons" located in the death knight's frost tree, at 5/5 points grants the caster 20% haste upon applying Frost Fever to the target in the form of a 20 sec buff, as intended, and the follow-up talent - Improved Icy Talons - grants death knights and their raid another 20% haste, in addition to the death knight gaining another 5% haste by speccing into this. The raid-wide buff unfortunately doesn't work properly to benefit its provider, but just gives 5% passive haste and actually makes the buff-giver INCAPABLE of gaining haste from the same type of buff (another death knight with Improved Icy Talons, or a shaman's Windfury Totem), in addition to NOT gaining his/her own buff. This is a big paradox because as frost death knight, you are actually forced NOT to spec into this buff, because by doing so, you gain more haste value just with a Windfury Totem, in addition to spending the 1 talent point somewhere else. This greatly undermines the whole spec because IF you are willing to buff your raid, you are reducing your own damage output.
Let's say you are dual-wielding 2.6 speed weapons, which is the most common case, and that you have 0 haste rating and no other specific buffs, upon attacking your target and applying Frost Fever, the numbers are:
2.6 base speed x 0.8 (Icy Talons) x 0.8 (Improved Icy Talons) x 0.95 (Improved Icy Talons - self) = 1.58 attack speed ----> Retail mechanics with Improved Icy Talons talent
2.6 base speed x 0.8 (Icy Talons) x 0.95 (Improved Icy Talons - self) = 1.98 attack speed ----> Dispersion mechanics with Improved Icy Talons talent
2.6 base speed x 0.8 (Icy Talons) x 0.8 (Windfury Totem) = 1.66 attack speed ----> on Dispersion, without speccing into Improved Icy Talons, shaman providing totem.
So with this mechanics being "slightly" off, death knights become a non-buffing class in case they want their own DPS to be significant, because any shaman can just use this Windfury Totem whether it's 16% or 20%, they don't need any special talents for that.
I am 100% sure this is NOT how it is supposed to work because I checked various source sites which explain this particular mechanic.
This way, the talent that makes frost tree unique and useful to raid, becomes not useless, but >>harmful<< to the death knight himself. That is not how it is supposed to be!
In addition to that, I am 100% aware of your capabilities GM Osiris and I know you can fix this problem without breaking a sweat, just like on the dual wield duplicate bug that I reported earlier, that made rogues' and warriors' hit chances bugged. Please make death knights benefit from their own buff as it is intended :)
Thank you in advance, and I'm looking forward to seeing this buff fixed!