Closed quickfixdemon closed 1 month ago
It might be worth investigating this option.
OsmAnd's rendering engine is quite slow. Switching to a (presumably) faster one that is developed externally could improve rendering speed while reducing development resources at the same time.
This option is only valid if Maplibre is equally powerful.
It might be worth investigating this option.
OsmAnd's rendering engine is quite slow. Switching to a (presumably) faster one that is developed externally could improve rendering speed while reducing development resources at the same time.
This option is only valid if Maplibre is equally powerful.
Maplibre is very fast and very powerful, it doesn't drop a frame no matter how fast you zoom in, out or around the map. You can have a look at MapLibre in a few ways:
Disagree, opengl rendering engine works pretty smooth. I don't see any pixelation.
Disagree, opengl rendering engine works pretty smooth. I don't see any pixelation.
Compare a densely populated area such as London in OsmAnd vs StreetComplete. You will see a noticeable difference in rendering speed, although both use vector tiles. Even with OpenGL OsmAnd becomes very sluggish on my Samsung S9.
Something really needs to be done about the osmand rendering performance, unfortunately the rendering engine 2 did not live up to expectations. It's like a fly in the ointment.
I think the other comments here oppose that. The OpenGL rendering engine isn't smooth at all, and it does pixelate. I'm on the latest Android version(14) and it is terrible. I've tested it on my other device(same android version, different skin and manufacturer)
On 27 September 2024 9:05:57 am UTC, vshcherb @.***> wrote:
Disagree, opengl rendering engine works pretty smooth. I don't see any pixelation.
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Describe the idea
The default OsmAnd vector maps rendering engine is terrible at its job. Even if I switch to offline vector maps, it glitches constantly and pixelates. I can see pixels and glitching at higher zoom levels. Compared to other maps, this experience is terrible. Therefore, I suggest OsmAnd switch to MapLibre as the default rendering engine.
Expected behaviour
Expected behaviour: When I zoom in or out, no glitching, pixelation or lag should occur. Actual behaviour: When I zoom in or out, it glitches, pixelates and takes time to load map tiles.
Alternatives you've considered
I don't see any alternatives worth considering.
Context
No response