Open Isacu74 opened 6 years ago
This looks weird. Can you share the loadout DNA to reproduce this graph?
On Sat, Sep 16, 2017 at 07:11:22PM +0000, Isacu74 wrote:
I think there is a problem in the calculation of the damage done by a missile in the option "DPS graph". Because when I tried this option with a fit of rattlesnake (without drones) it gave me this graph.
https://image.prntscr.com/image/nGPTr5qdTSmrAtS9okouWg.png
So there is two problems. The first is that when the target radius increases, the missile do less damage above one point. The second is that the damage don't decrease when the velocity of the target increase.
I think the problem is comming from the third terme in the damage formula (I guess the dmg reductor exponent is negative and not positive here)
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The problem happens with this fitting: [Rattlesnake, Rattlesnake - blood raiders (fork)] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Micro Jump Drive Omnidirectional Tracking Link II, Tracking Speed Script Pithum A-Type EM Ward Amplifier Pithum A-Type Thermal Dissipation Amplifier Republic Fleet Large Cap Battery 'Glycerine' Shield Boost Amplifier Gist A-Type Large Shield Booster
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Cynosural Field Generator I
Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Capacitor Control Circuit II
I think there is a problem in the calculation of the damage done by a missile in the option "DPS graph". Because when I tried this option with a fit of rattlesnake (without drones) it gave me this graph.
https://image.prntscr.com/image/nGPTr5qdTSmrAtS9okouWg.png
So there is two problems. The first is that when the target radius increases, the missile do less damage above one point. The second is that the damage don't decrease when the velocity of the target increase.
I think the problem is comming from the third terme in the damage formula (I guess the dmg reductor exponent is negative and not positive here)