osmosacademy / vr-passport

Virtual Reality Campaign
GNU General Public License v3.0
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Test FPS for various polygon counts #25

Closed Zulban closed 8 years ago

Zulban commented 8 years ago

Construct a simple scene in Unity, like a sphere with 10,000 faces, and record the average frames per second you get on phone hardware. Try it with 20,000 faces, 30,000, etc. Write up a rough outline of what performance we can expect out of phones. Make sure all the faces of the 3D shape are on camera.

This helps everyone build 3D models and the environment without going overboard on the polygon counts.

Zulban commented 8 years ago

Even better, this comment!

https://github.com/osmosacademy/vr-campaign/issues/26#issuecomment-202889189

Zulban commented 8 years ago

https://github.com/osmosacademy/vr-campaign/issues/22#issuecomment-203060789