Construct a simple scene in Unity, like a sphere with 10,000 faces, and record the average frames per second you get on phone hardware. Try it with 20,000 faces, 30,000, etc. Write up a rough outline of what performance we can expect out of phones. Make sure all the faces of the 3D shape are on camera.
This helps everyone build 3D models and the environment without going overboard on the polygon counts.
Construct a simple scene in Unity, like a sphere with 10,000 faces, and record the average frames per second you get on phone hardware. Try it with 20,000 faces, 30,000, etc. Write up a rough outline of what performance we can expect out of phones. Make sure all the faces of the 3D shape are on camera.
This helps everyone build 3D models and the environment without going overboard on the polygon counts.