ospaceteam / outerspace

Outer Space is turn-base 4X multiplayer on-line strategy game.
GNU General Public License v2.0
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Idea, having the game send a contact email / text message before a game starts #282

Open temuchin- opened 5 years ago

temuchin- commented 5 years ago

When a game with multiple players starts up their is a 48 hour window before it starts, which is good.

And if a player signed up 1 month ago to play, they probably aren't checking every day to see if the game has started.

So having the game send an email, or a text message (for now the user can set up the email field with the appropriate smtp gateway address to receive text w/o having to modify the client)

The final step is that the game will send a 24 hour heads up the game will start, followed by another email sent out when the game starts up.

This will require 2 things, code to send an email using canned (most likely the canned messages already in the code) messages including the code to access an email account. And the game will need a registered email account with an email service (much easier than setting up an smtp server and getting an upstream stmp service).

dahaic commented 4 years ago

Managing email server is a pain - AFAIK, personal mail servers are commonly mistaken for spam source, and in ideal case it's not something you want to handle on the OuterSpace side.

I have counteridea(s):

temuchin- commented 4 years ago

the android / mobile app sounds promising. And won't require smtp gateway work. Or cyrpting salted passwords to send out text messages.

Of course I am tempted to add in moving the entire message system to tie into whatever model we wind up using for comms.

in a semi unrelated note I did finally set up a discord server and have used it w/ my son a few times, to plot, plan, and antagonize each other. https://discord.gg/HDg5w6 should be a working invite link (I have not been on very much lately)