Open temuchin- opened 5 years ago
Managing email server is a pain - AFAIK, personal mail servers are commonly mistaken for spam source, and in ideal case it's not something you want to handle on the OuterSpace side.
I have counteridea(s):
the android / mobile app sounds promising. And won't require smtp gateway work. Or cyrpting salted passwords to send out text messages.
Of course I am tempted to add in moving the entire message system to tie into whatever model we wind up using for comms.
in a semi unrelated note I did finally set up a discord server and have used it w/ my son a few times, to plot, plan, and antagonize each other. https://discord.gg/HDg5w6 should be a working invite link (I have not been on very much lately)
When a game with multiple players starts up their is a 48 hour window before it starts, which is good.
And if a player signed up 1 month ago to play, they probably aren't checking every day to see if the game has started.
So having the game send an email, or a text message (for now the user can set up the email field with the appropriate smtp gateway address to receive text w/o having to modify the client)
The final step is that the game will send a 24 hour heads up the game will start, followed by another email sent out when the game starts up.
This will require 2 things, code to send an email using canned (most likely the canned messages already in the code) messages including the code to access an email account. And the game will need a registered email account with an email service (much easier than setting up an smtp server and getting an upstream stmp service).