osreboot / Ridhvl

Ridhvl - Reboot's In-Depth High Velocity Library (See https://github.com/osreboot/Ridhvl2)
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HvlTextureUtil texture combination operations #169

Closed AdamuKaapan closed 8 years ago

AdamuKaapan commented 8 years ago

Addition is the main one, but could use some other things (maybe an alpha mask or something similar).

AdamuKaapan commented 8 years ago

Finished HvlTextureUtil.layerTextures() in a9c0b79, but it runs way too slowly for it to be very useful. Closing this issue as this slowness would almost certainly appear in other similar methods (due to requiring iterations through every pixel) and some would also be better off with game-specific implementations.