Open sloretz opened 7 years ago
I'll take a more detailed look at this once I get back to the office. In the meantime, do you have a screenshot the joint visual with contact points visualized? Or a screen capture of the wobble?
Hi ! Is this issue fixed or any leads on this? Here is a gif. which shows the sliding. And to mention the same problem persists when I spawn the Prius model in raceway.world too.
Hello, Did you find any solution of it ?? I am having the same issue. Above mention wobble happens even when i didn't change anything (i.e. with the same steering wheel angle).
Does anyone has any lead on this. The advises and solutions are most welcome. Thanks in advance !!!
me too! anyone can help?thanks a lot
hello, I have solved it !
in the prius.urdf:
< link name="fl_axle">
< inertial>
< mass value="1"/>
< origin xyz="0 0 0"/>
< inertia ixx="2" ixy="0" ixz="0" iyy="2" iyz="0" izz="2"/><!--it is very important !-->
< /inertial>
< /link>
< link name="fr_axle">
< inertial>
< mass value="1"/>
< origin xyz="0 0 0"/>
< inertia ixx="2" ixy="0" ixz="0" iyy="2" iyz="0" izz="2"/><!--it is very important !-->
< /inertial>
< /link>
If the
rpy
attribute on the steering joints are changed to have caster angle, the car will wiggle and rotate on the mcity world. The car does not wiggle on the ground plan in empty.world.