Closed osrf-migration closed 4 years ago
Original comment by Alfredo Bencomo (Bitbucket: bencomo).
Original comment by Alfredo Bencomo (Bitbucket: bencomo).
Original comment by Sophisticated Engineering (Bitbucket: sopheng).
Sorry for not responding to this FAQ until now. This was a very good idea. But meanwhile we were able to already do this transition and currently we do not have open issues with migrating the controllers. Our main issues are now in other areas.
So, thank you very much for this FAQ although it was not used :smirk:
Original comment by Sarah Kitchen (Bitbucket: snkitche).
Some of these are questions summarizing some of the issues that have come up over the last month and are here for completeness. Some are more requests than questions. Also, I haven’t gone through the wiki in the last few days, so some of the content here may be answered adequately already. In any case, included for completeness:
Original comment by Alfredo Bencomo (Bitbucket: bencomo).
Hi Sarah,
Thank you for the feedback, good questions. Please see answers/comments below.
Q1 and Q2. I’ll get back to you on those later.
Q3. Notice that you will be creating and submitting Docker images and NOT containers. See this PR for more details. (tutorial will come after merge).
Q4 & Q6. I suggest starting with this tutorial as a “template”.
Q5. You can either create a single Docker image for all your agents (as shown in the above PR) or a Docker image for each agent. That is up to each team.
Q7. No, the catkin install is NOT being deprecated. However, we do encourage teams to use the Docker image to run the SubT Virtual Simulator; while you continue developing your solution in your local catkin workspace and later spinning out Docker image(s) of your solution to be tested with Docker Composer before submitting it onto the Clousim (as shown below).
Q8. All of them.
Q9. We are currently in feature freeze for the tunnel circuit.
Original comment by Sarah Kitchen (Bitbucket: snkitche).
I don’t think “All of them” is the correct answer to Q8. For example, you have tiles for the urban circuit in the repo. But also, there are tunnel circuit tiles that are not used in the practice worlds, and look substantially different (or did a few days ago, at least). There are also artifacts (radio, caving helmet), which are not specified as tunnel circuit artifacts in the competition guide.
Original comment by Alfredo Bencomo (Bitbucket: bencomo).
Sarah,
For competition specific questions, then I suggest you ask in the community forum.
Original comment by Sophisticated Engineering (Bitbucket: sopheng).
Where can I find the answers to Q1 & Q2?
Original comment by Sophisticated Engineering (Bitbucket: sopheng).
OK, no problem. I just thought I missed something because the status was changed to RESOLVED.
Original comment by Sarah Kitchen (Bitbucket: snkitche).
Regarding Q2, I was not making any request about the TF tree issue. Rather, I was making a general suggestion of a transition guide outlining major changes that were intentional on your end with anticipated impacts on our end. For example:
Transition guide:
We have been finding these all out for ourselves over time and posting issues as necessary, but I’m assuming you have a list of major changes maintained internally, so my Q2 is really just a suggestion that you expose the “need to knows” of that internal list to us. You could consider including this as part of Q1.
Original report (archived issue) by Alfredo Bencomo (Bitbucket: bencomo).
Greetings everyone,
Please post here questions on migrating your Gazebo9 based controller(s) to Ignition.
The goal is to assist all the teams with that transition as soon as possible so they are ready to test early and compete.