Open pach opened 7 years ago
Started an implementation in git. See process "Spline". For now it's for sending 2D trajectories only but it could be retrofitted to 1D with some additional work.
(0; 0) -> (1;1)
).re: the speed progression across the curve maybe it would be worth checking HoloEdit... I don't remember exactly how but there was a way to handle this there...
one way to do it that @lossius told me is for instance to have an additional automation that controls the speed across the curve.
or maybe a curve for the "playhead-position" of the curve - this being a strictly 0. to 1. curve (like e.g. interpolations...) ??
what should we do when a bezier 'handle' goes out of the slot (and then becomes unreachable) ? should we clip their position (which restricts the expressivity) ? or should we have a bigger zone for moving handles around ?
out-of-zone handle example
what should we do when a bezier 'handle' goes out of the slot (and then becomes unreachable) ?
Could the box have a scroll bar so that handles (but not points) can be moved around the box real content ?
implemented zoom / dezoom / recenter / panning options which will make manipulation easier :
this should also fix @bltzr's bug - now the aspect ratio does not depend anymore on the parent layer's size
Possibility to edit curve threw bezier points. More flexible and precise than tween option.