When trying to use wallpattern on the chamber divider walls (i.e. wallpattern_enabled=true and wallpattern_dividers_enabled=true) the pattern works only when the chamber_wall_thickness is less than or equal to 2 * wall_thickness. So, if wall_thickness=0.95 the pattern won't show up if chamber_wall_thickness > 1.9. The preview of the render looks glitchy when chamber_wall_thickness is exactly equal to 2 * wall_thickness Example pictures are below:
When trying to use
wallpattern
on the chamber divider walls (i.e.wallpattern_enabled=true
andwallpattern_dividers_enabled=true
) the pattern works only when thechamber_wall_thickness
is less than or equal to2 * wall_thickness
. So, ifwall_thickness=0.95
the pattern won't show up ifchamber_wall_thickness > 1.9
. The preview of the render looks glitchy whenchamber_wall_thickness
is exactly equal to2 * wall_thickness
Example pictures are below:Normal:
When wall thickness is exactly 2x:
Just a tiny bit more than 2x:
Just a little bit less than 2x: