Addresses issues related to checking for referees in lobby. Now, in a hypothetical 2v2 situation, referees will only be identified specifically when the team size is off by exactly 1, and only one player has a score below the minimum (currently 1000).
In non-1v1 situations, scores less than the minimum will no longer count towards the counter for that team. For example, in a legal 2v2 (4 players in lobby), if one player on red gets <= 1000 score, that score will be removed. The check will see that there is a 1v2 for legal scores and will fail automated checks.
New tests have been added to cover the more complex scenarios for earning <=1000 score and to actually make sure we flag referees accurately. For example, new tests cover the fact that a referee should only be considered when there are too many players for an expected tournament team size. Previously, a 1v2 where a player earns 0 score would be flagged as a game that has a referee and would pass checks.
New tests have been added to cover the more complex scenarios for earning <=1000 score and to actually make sure we flag referees accurately. For example, new tests cover the fact that a referee should only be considered when there are too many players for an expected tournament team size. Previously, a 1v2 where a player earns 0 score would be flagged as a game that has a referee and would pass checks.