Closed hburn7 closed 1 week ago
cq and tests failing? LOL
cq and tests failing? LOL
It fails to build because it considers warnings as errors in CI
actually no, there's just an error lol
Update here when functional testing is done
Seems to be working fine after functional testing.
Closes #479 Closes #449
Adds functionality for
GameBeatmapUsageCheck
andMatchBeatmapCheck
automation workflows.Game:
BeatmapNotPooled
.GameWarningFlags.BeatmapUsedOnce
.Match:
GameRejectionReason
ofBeatmapNotPooled
, applyMatchWarningFlags.UnexpectedBeatmapsFound
.