osudroid / osu-droid

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Beatmap proccesing #127

Closed pixelguy126 closed 1 year ago

pixelguy126 commented 3 years ago

Now for some reason when i process too many beatmaps it crahes without forgetting the fact that it takes so long to process them each time two times .optimizating it or finding an alternate for the beamap proccesing would be good so that it goes faster and be optimized.

Rian8337 commented 3 years ago
  1. Were you able to isolate which beatmap causes the game to crash?
  2. Which version of the game are you using?
  3. Is there any error message that pops up before the game closes?
tungggabc74 commented 3 years ago

each

I think it can be solved by using "Clear all map data" in Beatmaps settings

Rian8337 commented 1 year ago

A new beatmap processor has been implemented, hopefully this works better for your problem.