Game first gets dll handle to gameoverlayrenderer.dll, if that fails it'll try to read env var "SteamPath", if that fails, then it'll init the api which starts steam (real scenario not with emu) and immediately shuts it down.
Later it'll init the api again
Game first gets dll handle to gameoverlayrenderer.dll, if that fails it'll try to read env var "SteamPath", if that fails, then it'll init the api which starts steam (real scenario not with emu) and immediately shuts it down. Later it'll init the api again
Also fixed more warnings and libssq usage bug
Fixes #200 and closes #207