Closed DogancanYr closed 4 months ago
It's a simple python script, could be run like this:
tools\generate_emu_config
, then open CMDrecreate_venv_win.bat
,
This creates a virtual python environment.env-win\Scripts\activate.bat
This will activate the virtual environmentcontroller_config_generator\parse_controller_vdf.py xbox_controller_config.vdf
It's a simple python script, could be run like this:
* Install python >= v3.10 * Change directory to `tools\generate_emu_config`, then open CMD * Run `recreate_venv_win.bat`, This creates a virtual python environment * Run `.env-win\Scripts\activate.bat` This will activate the virtual environment * Run the python script and pass the vdf file `controller_config_generator\parse_controller_vdf.py xbox_controller_config.vdf`
I know, but some games require a controller file and users who are not familiar with Python cannot run it. Besides, I didn't even know this existed, I thought everything was in the releases section. Can't you add this to be more user friendly ? Please .
Can't it even be added to the generator to automatically create controller config ?
Yeah it's really not intuitive, I'll add the steps to use these scripts in the main/front readme. The release readme is more oriented towards the main script generate_emu_config
in its binary form, hence adding these steps won't make sense there, as the end user cannot access the python scripts.
In the original repo only the .py scripts were offered anyway, and I wanted to compile the main script since it's the only one I use. Maybe I'll look into producing other scripts in binary form later.
Now both achievements_gen.py
and parse_controller_vdf.py
are compiled into separate .exe files, they can also accept multiple files at once from the command line.
When you run them without any input, they will display a simple help page.
Give them a test, from the PR's build artifact, and let me know your feedback/
I think the pull request could not be compiled.
These are just the regular emu builds, I cancelled them since the emu code wasn't changed, but the generate_emu_config build was successful
After I learned that I can download the structure created from the Action header, it works as it should, does default.txt have an effect or is it there to be a sample file.
It's one of the generated mappings so not an example, I don't know really if a game would read that, potentially similar to #64
Do you planning to add it into the config generator soon ?
It's already released 😄
Check the releases section, it's bundled inside the generate_emu_config
archives
This also works, but when I create steam_settings from the generate_emu_config file, it does not create it automatically. I have to create it with the parse_controller_vdf file. It adds extra steps, By default or -controller command can be added.
Yeah this happens because the main script generate_emu_config
only looks for xbox one and xbox 360 .vdf
files. You can see the code here
https://github.com/otavepto/gbe_fork/blob/883dfac04f7c9a118fd900e5fe8870c2aa96001f/tools/generate_emu_config/generate_emu_config.py#L803
But now since the vdf parser is a separate exe, you can easily workaround that and generate the config from any vdf file. Grab the vdf file from the backup
folder which is generated when you run the main script.
It is true, but other people or those who published the cracked game on cs.rin will not implement this much and some games will not have controller support and this will cause problems for people.
gbe_fork/tree/dev/tools/generate_emu_config/controller_config_generator Can it be added as an exe to the Tools section ?