Use it as a dependency rather than in source form.
Closes #66 and partially solves #20.
Also closes #12 which is mostly due to use-after-free, not due to obvious programming errors, a bi-product of awkward synchronization.
On Linux, x32 games still do not show the overlay (renderer detector never resolves its std::future), also vulkan support isn't available yet in the Ingame overlay project.
Use it as a dependency rather than in source form. Closes #66 and partially solves #20. Also closes #12 which is mostly due to use-after-free, not due to obvious programming errors, a bi-product of awkward synchronization.
On Linux, x32 games still do not show the overlay (renderer detector never resolves its std::future), also vulkan support isn't available yet in the Ingame overlay project.
This also introduces a new experimental build for Linux with the overlay support. Thanks to Nemirtingas for the project: https://github.com/Nemirtingas/ingame_overlay