otland / forgottenserver

A free and open-source MMORPG server emulator written in C++
https://otland.net
GNU General Public License v2.0
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Paralyze rune rlly break #1290

Open rikitrini opened 9 years ago

rikitrini commented 9 years ago

Hello guys well, im there for ask about one bug because the paralyze its not working correctly so if you fix the paralyze and work's fine with the player work horrible with the monsters and if i can fix it for the monsters work's horrible for the players and i already added the source paralyze fix but nothing guys, its rlly break so i call to @marksamman and if someone can help with this issue

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rikitrini commented 9 years ago

@marksamman i try to make later a video for show you the bug exactly

rikitrini commented 9 years ago

@marksamman There is a video mate its working with player but its not working with the monster u will see there, thanks https://www.youtube.com/watch?v=-3DCkEO8m3A&feature=youtu.be

Jaimen commented 9 years ago

I can confirm this error, i have exactly the same problem

rikitrini commented 9 years ago

No one have the same problem? @marksamman mark do u checked the video?

marksamman commented 9 years ago

No, there hasn't been any progress on this issue. If this issue is important to you, you may place a bounty on it.

whitevo commented 9 years ago

i recreated paralyze rune for someone too with the effects like original tibia (including the pvp flag things) The thing is: You cant use combat condition to add condition_haste. You have to add condition without combat to monster.

If you want script then hit me up in OTLand (im whitevo)

EPuncker commented 3 years ago

i recreated paralyze rune for someone too with the effects like original tibia (including the pvp flag things) The thing is: You cant use combat condition to add condition_haste. You have to add condition without combat to monster.

If you want script then hit me up in OTLand (im whitevo)

do you still have it? I want to test it and implement on tfs if its the case

whitevo commented 3 years ago

i recreated paralyze rune for someone too with the effects like original tibia (including the pvp flag things) The thing is: You cant use combat condition to add condition_haste. You have to add condition without combat to monster. If you want script then hit me up in OTLand (im whitevo)

do you still have it? I want to test it and implement on tfs if its the case

Checked around in my script graveyard, didn't find any matches to my searches. And it has been a while so I have no clue what I did either :D