Open rikitrini opened 9 years ago
@marksamman i try to make later a video for show you the bug exactly
@marksamman There is a video mate its working with player but its not working with the monster u will see there, thanks https://www.youtube.com/watch?v=-3DCkEO8m3A&feature=youtu.be
I can confirm this error, i have exactly the same problem
No one have the same problem? @marksamman mark do u checked the video?
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i recreated paralyze rune for someone too with the effects like original tibia (including the pvp flag things) The thing is: You cant use combat condition to add condition_haste. You have to add condition without combat to monster.
If you want script then hit me up in OTLand (im whitevo)
i recreated paralyze rune for someone too with the effects like original tibia (including the pvp flag things) The thing is: You cant use combat condition to add condition_haste. You have to add condition without combat to monster.
If you want script then hit me up in OTLand (im whitevo)
do you still have it? I want to test it and implement on tfs if its the case
i recreated paralyze rune for someone too with the effects like original tibia (including the pvp flag things) The thing is: You cant use combat condition to add condition_haste. You have to add condition without combat to monster. If you want script then hit me up in OTLand (im whitevo)
do you still have it? I want to test it and implement on tfs if its the case
Checked around in my script graveyard, didn't find any matches to my searches. And it has been a while so I have no clue what I did either :D
Hello guys well, im there for ask about one bug because the paralyze its not working correctly so if you fix the paralyze and work's fine with the player work horrible with the monsters and if i can fix it for the monsters work's horrible for the players and i already added the source paralyze fix but nothing guys, its rlly break so i call to @marksamman and if someone can help with this issue
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