Closed gesior closed 8 years ago
Why TFS 1.x is not compatible with old (great) quest system where you put items inside box in map editor and use check UID as storage ID?
BUG: https://github.com/otland/forgottenserver/blob/master/data/actions/scripts/quests/quests.lua
I cannot test it on server, but this code for me means that, it tries to give 'chest' to player (without item inside):
local itemType = ItemType(item.itemid)
I think it should be item.uid if you want to keep this script super simple (why don't you use my advanced quest script that was popular in all old TFSes: http://opentibia.net/topic/121575-advanced-quest-chest/
https://github.com/orts/server/blob/master/data/actions/scripts/quests/system.lua
Why TFS 1.x is not compatible with old (great) quest system where you put items inside box in map editor and use check UID as storage ID?
BUG: https://github.com/otland/forgottenserver/blob/master/data/actions/scripts/quests/quests.lua
I cannot test it on server, but this code for me means that, it tries to give 'chest' to player (without item inside):
I think it should be item.uid if you want to keep this script super simple (why don't you use my advanced quest script that was popular in all old TFSes: http://opentibia.net/topic/121575-advanced-quest-chest/