otland / forgottenserver

A free and open-source MMORPG server emulator written in C++
https://otland.net
GNU General Public License v2.0
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summon - follow/push behaviour #3569

Closed ghost closed 2 months ago

ghost commented 3 years ago

Before creating an issue, please ensure:

Steps to reproduce (include any configuration/script required to reproduce)

  1. /summon bug

Expected behaviour

S = This is where the summon stands related to player X = Summon cannot STEP and player cannot PUSH the summon here P = Player position

192915484-a7ce2339-7e6c-4071-8a5f-7513b748678d

if you try step on X position the summon should move "randomly" to any of the available tiles, like in this image (yellow squares) 1

Actual behaviour

it's set to 2 sqm regardless where it stands, also seems like it moves to the same position instead of checking what tile is currently available

EPuncker commented 3 years ago

most likely to be related to pathfinding #2464

Zbizu commented 3 years ago

idk what changes were made, but now they stand too far nvm I misread that post bug confirmed

expected: obraz

actual: obraz

ghost commented 1 year ago

updated first post