Closed ghost closed 3 months ago
maybe it was possible on 10.98 version, we will have to wait for version 12.x to try it again since we can't test on official 10.98 anymore, unless we find a video
my guess is that we have to use something other than TILESTATE_BLOCKSOLID
we could try TILESTATE_IMMOVABLEBLOCKSOLID, but I'm not sure if it's working properly
added another example with stacking items by floorchange
maybe it was possible on 10.98 version, we will have to wait for version 12.x to try it again since we can't test on official 10.98 anymore, unless we find a video
version 7.7 works the same as tibia 12.71, so doubt any difference on 10.98
Yeah it was like that since feature introduction probably. Please test if my pull request fixes the issue.
Yeah it was like that since feature introduction probably. Please test if my pull request fixes the issue.
yes it is working, only thing left is stacking those items by adding into floorchange like on the second picture
hey, do you play on pvp world? Please test if you can levitate/parcelwalk towards magic walled tiles
hey, do you play on pvp world? Please test if you can levitate/parcelwalk towards magic walled tiles
you cannot, also teleport effect on levitate and magic rope should be sent on previous position
I'll look into magic rope later. I've added a commit that changes how magic effect is launched for levitate. Check if the spell is 100% accurate now.
I'll look into magic rope later. I've added a commit that changes how magic effect is launched for levitate. Check if the spell is 100% accurate now.
ye levitate seems to be alright now, i only noticed that it seems to be case sensitive for the parameter
added a commit to ignore case sensitivity and spaces in param
@DSpeichert you could atleast read before randomly closing, that PR didnt fix all
what else is here to do?
what else is here to do?
Before creating an issue, please ensure:
Steps to reproduce (include any configuration/script required to reproduce)
Expected behaviour
tested on rl-tibia and it should be possible
Actual behaviour
"there is not enough room."
Environment
Reproduction environment