Closed NRH-AA closed 4 months ago
Allows monsters summons to walk around when their path is blocked Issues addressed: closes #4352
Here is the video to show the difference. Before this code change monster summons would just stand still in this case.
https://youtu.be/O7fzvCm9znw
Implemented this into TFS 1.5 Downgrade by Nekiro and works perfectly fine, as in the video
Pull Request Prelude
Changes Proposed
Allows monsters summons to walk around when their path is blocked Issues addressed: closes #4352