Closed Astolf20377 closed 4 years ago
This is getting really strange! If I paint the whole mesh blue with regards to pelvis bone and export, the whole leg except this region becomes blue, but for some reason this region remains red!
No matter which bone weight bone I paint this area with respect to, it will always turn out to be red. I have no clue what is causing this. Guess I may need to try another means to weight paint it.
Is this related to the weight normalization?
Yes weight normalization. This sounds like normal behavior to me. When you paint the pelvis bone blue, but it's the only thing affecting that area, it will become normalized to 1.0 (red) on export. You may try the live normalization checkbox to the right.
So, the way to solve it, is to make a few more bones affect that area?
The area becoming fully assigned to the pelvis bone isn't an error as long as it's the only bone there. You should just try it in-game.
Yeah but then that metal plate distorted hugely as my character sneak, jump or run. That pelvis plate is supposed to stay in place. Perhaps that is my own design error... Anyway it seems assigning different bones to it works. So thanks a lot! Hopefully I can solve the distortion too.
Btw you can safely close the issue.
Yes, you need a spine bone then.
Description I weight paint part of my armor to be blue related to pelvis bone. Yet when I export as nif, that part becomes red again. I tried the same with exporting as fbx, and this does not happen. Is this a bug?
How to reproduce
Before Export
After Export and load into OS again.
If you wish I can possibly provide the mesh / OS file.