Add new dialog to create weights based on the position of a list of bones that exist in the project.
Allow picking bones to use (two lists like group manager?).
Distribute weights based on how far the vertex is apart from the bone’s center with a falloff and then normalize.
Falloff and range should be customizable for each bone.
Preview the influence range of each bone using translucent spheres in the render window while the dialog is open.
Add new dialog to create weights based on the position of a list of bones that exist in the project. Allow picking bones to use (two lists like group manager?).
Distribute weights based on how far the vertex is apart from the bone’s center with a falloff and then normalize. Falloff and range should be customizable for each bone.
Preview the influence range of each bone using translucent spheres in the render window while the dialog is open.