Closed GrafPanzer closed 3 years ago
@GrafPanzer Being able to use the transform tool while any slider is at a non-zero value (and not in edit mode) is a bug. I'll have to fix that one.
Summary:
Thanks!
Here's a bug related to (2) that I noticed last night. The View shortcut keys (Shift+1,2,3,4,5) seem to be connected to the Mask, Inflate, Deflate, etc. tools. When I use those shortcuts to set the view, they also sometimes change the selected tool. It's not clear whether they're tabbing through the tools, or selecting specific tools. The behavior isn't consistent. In any case, the View shortcuts shouldn't change which tool is selected.
@GrafPanzer All of this should be fixed now.
Thanks! That's awesome!
Trying to edit a mesh with most tools while sliders are set to a non-zero value calls a dialog prompting the user to set sliders to zero. However, it is possible to set slider(s) to a non-zero value then edit the mesh with the transform tool. This does not call a dialog, but results in the slider value becoming permanent. If you Ctrl+Z to undo, the slider resets to zero but the mesh doesn't change (it takes on the set value as the base shape). Likewise if you set the slider back to zero. It is possible to undo this by hitting Ctrl+Z to undo the transform tool action, then set the slider to the negative of the set value, then use the transform tool again, and again use Ctrl+Z to undo the action.
Here are two other OS behaviors that are not exactly bugs, but are nuisances for me: