Can a means to target-snap one vertex to another on a separate trishape (and of course on the same trishape) be implemented? It would be immensely useful for sealing up seams between shapes that have congruent border edges, such as the gold trim and main blue coverall on the FO4 Vault Suit.
Can a means to target-snap one vertex to another on a separate trishape (and of course on the same trishape) be implemented? It would be immensely useful for sealing up seams between shapes that have congruent border edges, such as the gold trim and main blue coverall on the FO4 Vault Suit.