Added command, "Check for bad bones", that opens a dialog that lists bones with inconsistent transforms and gives the user options for fixing the problems.
Added a "Bad Bones" submenu to the bone context menu with two options for fixing bad bones.
Display broken-bone symbol next to bad bones in Bones tab.
Fixed custom bones not appearing with "Show Bones" on.
Fixed incorrect bone display in FO3/FONV with "Show Bones" on.
Made "Show Bones" show posed bones when "Show Pose" is on.
Added scale to the pose parameters.
Removed old bone-scale slider and code.
Made "Apply Pose To Mesh" undo-able.
Made "Apply Pose To Mesh" update position diff sliders too.
Added display of vertex coordinates in status bar with the weight brush.