"right now there's the "Smooth Normals" and the "Smooth Seam Normals" toggles, one turns smoothing completely off or on and the other makes it so UV seams (so "real" UV seams that are actually duplicate vertices) are smoothed as if there was no seam/gap
the smoothing angle is 60°, any edge that's harder than that won't be smoothed
so it would require a per-shape based configuration of the maximum smoothing angle"
"right now there's the "Smooth Normals" and the "Smooth Seam Normals" toggles, one turns smoothing completely off or on and the other makes it so UV seams (so "real" UV seams that are actually duplicate vertices) are smoothed as if there was no seam/gap the smoothing angle is 60°, any edge that's harder than that won't be smoothed so it would require a per-shape based configuration of the maximum smoothing angle"