Since zap often is not an option (after all when using SMP a mesh can be duplicated if there is a wrong slot), it would be nice to have additional ways to prevent clipping between a naked body and an outfit (other than browsing thru all sliders in search of clipping):
Bodies and outfits can have different vertices count, different topology, and the way people fix that – they browse thru all sliders using and edit outfits' sliders by using inflate brush for example.
How about making some "scaling" options when conforming sliders from a naked body/reference onto outfits, since that's the thing that inflate brush does anyway. Like, giving some offset options, so that eventual sliders (their, erm, volume) of an outfit are a bit bigger than these sliders on a naked body.
Since zap often is not an option (after all when using SMP a mesh can be duplicated if there is a wrong slot), it would be nice to have additional ways to prevent clipping between a naked body and an outfit (other than browsing thru all sliders in search of clipping): Bodies and outfits can have different vertices count, different topology, and the way people fix that – they browse thru all sliders using and edit outfits' sliders by using inflate brush for example.
How about making some "scaling" options when conforming sliders from a naked body/reference onto outfits, since that's the thing that inflate brush does anyway. Like, giving some offset options, so that eventual sliders (their, erm, volume) of an outfit are a bit bigger than these sliders on a naked body.