If you create a shape key/morph/facial for your model in Blender, it will not export correctly with Pymeshio. The shape key type of the exported shape key will be 0. There is no facial type 0 for a pmd or pmx model. The allowed types are 1,2,3,4 (brow, eyes, mouth, other).
Here is a quick and easy bug fix for this problem, exporting to a .pmd file with pymeshio:
In export_pmd.py find line 216
v=[m.name, m.name, 0]
Change the 0 to 4
v=[m.name, m.name, 4]
Now all shape keys whose names are not listed in englishmap.py will be
exported in the Other category (instead of being exported in the
non-existent 'type 0' category)
Here is a similar easy bug fix for exporting to a .pmx file with pymeshio:
export to shape key 'type 0' (bug fix)
If you create a shape key/morph/facial for your model in Blender, it will not export correctly with Pymeshio. The shape key type of the exported shape key will be 0. There is no facial type 0 for a pmd or pmx model. The allowed types are 1,2,3,4 (brow, eyes, mouth, other).
Here is a quick and easy bug fix for this problem, exporting to a .pmd file with pymeshio:
In export_pmd.py find line 216
Change the 0 to 4
Now all shape keys whose names are not listed in englishmap.py will be
exported in the Other category (instead of being exported in the
non-existent 'type 0' category)
Here is a similar easy bug fix for exporting to a .pmx file with pymeshio:
In export_pmx.py, find line 298