Right now input is handled through my own InputDispatcher + UnityEngine.Input, as well as MonoBehaviour.BeginDrag() et al. I think it would be a good idea to switch to the new InputSystem, as it's easier to configure, and provides a callback mechanism out of the box (though not entirely clear to me yet).
Right now input is handled through my own
InputDispatcher
+UnityEngine.Input
, as well asMonoBehaviour.BeginDrag()
et al. I think it would be a good idea to switch to the newInputSystem
, as it's easier to configure, and provides a callback mechanism out of the box (though not entirely clear to me yet).