Open RobertRauch opened 3 years ago
I think with the whole stat bar lighting up green or red, it may be hard to tell by how much the stats are going to change. Can we highlight just the difference in green or red? slightly less vibrant colours would be a plus, too.
of course. Would something like this look better?
Definitely! And with brighter, less saturated colours, too, so they blend into neither the background nor the current level :)
Solution for issue #40 For every stat I created 2 preview gameobjects (for left and right swipe outcome) which I set after new card is spawn. These gameobjects have Canvas Group component with which I set alpha depending on current card position (same way text on card is shown/hidden).
Each preview gameobject has 2 stat images. These images show current stat and change this action will yield. Here is an image of how that looks.![image](https://user-images.githubusercontent.com/52651603/95689561-dd32bf80-0c11-11eb-9615-88ef7795aaf3.png)