Currently the customers will arrive based on a time gradient, increasing the limit by 1 each time the defined timer runs out, once the customer numbers reach the maximum, the timer will decrease the customer limit numbers until 0 is reached
Currently it happens that this timer customer logic will end almost exactly when the game is over, but if the balance changes, it'll be weird.
should spawn customers only when the game is running, hooks are already in place
Currently the customers will arrive based on a time gradient, increasing the limit by 1 each time the defined timer runs out, once the customer numbers reach the maximum, the timer will decrease the customer limit numbers until 0 is reached
Currently it happens that this timer customer logic will end almost exactly when the game is over, but if the balance changes, it'll be weird.
should spawn customers only when the game is running, hooks are already in place