Closed bennascar closed 2 years ago
Closing because the shown example has been fixed. Please provide concrete examples in other issues.
Reopening and removing from scope: I solidified the half-pipe, but the rest is due to the physics engine.
I fixed the half-pipe being weirdly solid, but for other problems you find, can you please create additional issues?
A lot of Viridian Valley seems to have very weird collision. You have platforms which will be semisolid except for the tops, to stuff like this.
This isn't even the worst it can be at. Sometimes when you are meant to be flung through to the other slope, you'll just go right through it and back around to the big loop section.