Open vanishdevs opened 4 days ago
You should spawn the ped etc only if you are close using for example lib.point
No need to have the ped running a animation at LS Airport if you are at Paleto
You should spawn the ped etc only if you are close using for example lib.point
No need to have the ped running a animation at LS Airport if you are at Paleto
Note taken, didn't even think of an implementation like this. Will update it tomorrow with new optimized logic as suggested. Thanks :)
Seems a bit simple, but I guess could be considered a dev tool / showcase?
Seems a bit simple, but I guess could be considered a dev tool / showcase?
Yeah, it wasn't meant to be anything crazy; just a simple implementation of an ox_core bridge. I hope to contribute with a couple more complex resources in the near future.
A simple starter pack system (can only be done once for a character) for players to walk up to a ped and receive pre-defined items within the config. Bridge is there to support ox_core and other frameworks. Let me know if there are any issues with it.
https://github.com/vanishdevs/vanish_starterpack