Closed CeebDev closed 5 months ago
https://github.com/overextended/ox_core/blob/main/server/player/loading.ts#L44-L48
You need to wait for the player to stop existing according to fxserver.
Then it's a CFX issue, because he tried to relaunch fivem, wait + 30min and still active
And when i restarted the server, he came without any issue
Modified the function the add a log :
setInterval(() => {
for (const tempId in connectingPlayers) {
console.log(tempId, DoesPlayerExist(tempId));
if (!DoesPlayerExist(tempId)) delete connectingPlayers[tempId];
}
}, 10000);
Then the tempId is deleted from connectingPlayers
but still can't connect
Ok so connectingPlayers
user key is deleted but class instance still exist in OxPlayer
You can try with :
setInterval(() => {
console.debug(connectingPlayers);
console.debug(OxPlayer.getAll());
for (const tempId in connectingPlayers) {
if (!DoesPlayerExist(tempId)) delete connectingPlayers[tempId];
}
}, 10000);
If someone try to connect to the server and quit during the loading phase, the user seems not deleted from active users Then if this player try to reconnect it get "This user id is already active"
You need to disable ox debug to be able to see this. With debug, it will just create another user and ask to create a new character