Closed killy60 closed 1 year ago
I forgot to say that once ox_target is active it remains at a minimum of 0.10ms permanently without another point being activated
goes up from 0.20 to 0.90ms and i have my menus which multiply
CreateThread(function()
while true do
Wait(0)
Golly gosh I wonder why??????
passe de 0.20 à 0.90ms et j'ai mes menus qui se multiplient
CreateThread(function() while true do Wait(0)
Mon Dieu je me demande pourquoi ??????
could my problem come from this?
can you help me since i redid my base in esx 1.9.4 i have ox_target which goes up from 0.20 to 0.90ms and i have my menus which multiply . I'm on the latest version of ox_target
https://i.imgur.com/GkkxSuD.png
https://i.imgur.com/tkb26Fs.png
here is the export for ox_target
CreateThread(function() while true do Wait(0) local interval = true local playerCoords = GetEntityCoords(PlayerPedId()) for k,v in pairs (Config.Bosscybert) do local distance = #(playerCoords - v.Pos1) if distance < Config.DrawDistance then interval = false if distance < Config.Distance then exports.ox_target:addSphereZone({ coords = v.Pos1, radius = 1, options = { { name = 'sphere', label = "Accéder au menu boss", icon = "fa-sharp fa-solid fa-car", event = "esx_cybert:OpenBossMenucybert", groups = {cyber=4} } } }) end end end if interval then Wait(500) end end end)