Open ksuprynowicz opened 1 month ago
To reproduce you first need to go to tutorial, create material like this:
Entities.addEntity({ type: "Material", position: MyAvatar.position, materialURL: "materialData", priority: 1, materialData: JSON.stringify({ materials: { model: "hifi_shader_simple", procedural: { version: 3, fragmentShaderURL: "https://gist.github.com/HifiExperiments/2f087e240ea340577de04bba662c4f47/raw/fd21fd15134da0eafc4304538d8a9db1463c5bf3/errorShader.fs", } } }) });
Then select the main model, and parent material to it. An assert will happen:
__pthread_kill_implementation 0x00007ffff08a6b0c scriptable::make_scriptowned<…> GraphicsScriptingUtil.h:55 GraphicsScriptingInterface::getModel GraphicsScriptingInterface.cpp:136 ScriptMethodV8Proxy::call ScriptObjectV8Proxy.cpp:1146 ScriptMethodV8Proxy::callback ScriptObjectV8Proxy.cpp:998
Assert happens only in Debug build. In ReleaseWithDebInfo and Release it will probably cause memory corruption instead.
It's due to instance->parent() being null.
To reproduce you first need to go to tutorial, create material like this:
Then select the main model, and parent material to it. An assert will happen:
Assert happens only in Debug build. In ReleaseWithDebInfo and Release it will probably cause memory corruption instead.