Open SilverfishVR opened 2 years ago
To debug entity animations it would be helpful to have the option to visualize the joint position of skinned/animated entities.
For Avatars it is already available in the developer menu:
"Developer->Avatar->Debug Draw Animation"
"Developer->Avatar->Debug Draw Other Avatars"
I propose a "Debug Draw Armature" option in "Developer->Entities" that enables the same visualization to entities.
"Debug Draw Armature"
"Developer->Entities"
Seems useful for debugging serializers as well, since you can look at the armature without any avatar related modifications.
To debug entity animations it would be helpful to have the option to visualize the joint position of skinned/animated entities.
For Avatars it is already available in the developer menu:
"Developer->Avatar->Debug Draw Animation"
visualizes the joints and direction vectors of you currently equipped avatar."Developer->Avatar->Debug Draw Other Avatars"
does the same for other avatars.I propose a
"Debug Draw Armature"
option in"Developer->Entities"
that enables the same visualization to entities.