Open JulianGro opened 5 months ago
this used to be technically possible with the Graphics API, which was always highly experimental. one hard part is where to save the modified geometry. I think the thought at the time was that you could grab the triangle mesh, turn it into a model on the asset server, and then on each modification, communicate those changes to the asset server so that everyone would see them.
When building out of simple Shapes using Create app, it can be really hard to align certain things. One user has been trying to put a triangle wall into his tipy tent and is practically unable to do so. Being able to select a corner and transform it directly would make this a lot easier. In this case, when transforming the corner of a triangle, Create app could just abstract scaling and rotating of the whole thing. With quads, there might be a bit more thought needed as to how to abstract such movement.![IMG_20240124_095012](https://github.com/overte-org/overte/assets/11144627/583ec3ff-626c-42d4-8198-2888008f26c3)