For New Sound Entities. If collisions turned on, have setting to have sound start on collision
Allow playing audio backwards if start > end
Advanced Features:
Ability to set reverb settings.
Ability to define the ADSR Envelope:
Attack (start part of the sound file. )
Decay (rate of volume dropoff)
Sustain (Looped part of the sound file) 2 Modes: Looped and Ping Pong
Release (end part of the sound sound)
Release Decay
For New Sound Entities. If collisions turned on, have setting to have sound start on collision
Allow playing audio backwards if start > end
Advanced Features: Ability to set reverb settings. Ability to define the ADSR Envelope: Attack (start part of the sound file. ) Decay (rate of volume dropoff) Sustain (Looped part of the sound file) 2 Modes: Looped and Ping Pong Release (end part of the sound sound) Release Decay
i.e. Attack : {start: 0, End: 20}, Decay : 2, // seconds Sustain: {start: 20, End:200, Mode: Ping Pong }, Release: {Start: 200, End:300, Decay: 0.5}