Some driver versions fail to properly do automatic sRGB framebuffer conversions, leading to a darker image (often only in VR). Can we detect that this is failing and fallback to manual conversion like we do on Android? Or provide a graphics setting so people can manually toggle it?
Some driver versions fail to properly do automatic sRGB framebuffer conversions, leading to a darker image (often only in VR). Can we detect that this is failing and fallback to manual conversion like we do on Android? Or provide a graphics setting so people can manually toggle it?