For some worlds dynamically regulating view ranges doesn't work well, with dynamic objects getting stuck mid air.
Setting Workload.getConfig("controlViews")["regulateViewRanges"] to false and setting ranges manually fixes this, but for performance reasons should be done only when needed. Having these as zone properties woud fix this issue.
For some worlds dynamically regulating view ranges doesn't work well, with dynamic objects getting stuck mid air. Setting
Workload.getConfig("controlViews")["regulateViewRanges"]
to false and setting ranges manually fixes this, but for performance reasons should be done only when needed. Having these as zone properties woud fix this issue.