Open Armored-Dragon opened 1 month ago
Generally, it's a bit odd that only blendshapes of specific names can be used. Ideally, if you try to drive a BS with a scrip it should just work if that BS name exists on the model. If not, it should just not do anything. Having a way to list available BS on a model would be extra neat.
That said, as long as you steer clear of the BS driven by the engine (Basic, Audio, and eyelid offset) You can use the rest for anything You want, regardless of their name and you can remap existing BS on a model to any of the "approved" names in a FST file.
Having a way to list available BS on a model would be extra neat.
This would be greatly preferred opposed to my suggestion.
Description
Increase maximum blendshapes from 10. Maybe it could be set up to find blendshapes that mach a name and a number like how flowbones does it. With flowbones you can do "flowbone#". I think it would make sense to allow something like "UserBlendshape_#". Blendshapes in docs.