Open ezio-melotti opened 5 years ago
I've also observed this in the middle of a 100h sim.
I changed the FE to call kill_game
instead of kill_all_games
in https://github.com/kstaats/simoc-web/commit/181b4ac181ebd5f059b7a9b297962650eb9bf956 so this bug shouldn't happen anymore.
Currently no one is calling kill_all_games
but we will likely restore it in the future and the bug might resurface, so this should still be investigated and fixed, but for now it's low priority.
If I send a request to the
kill_all_games
route after all steps have been computed, I get this error:The FE might send requests to
kill_all_games
at any time, so I would expect a200
, possibly with a message saying that no games are running.